A Pinch of Sage
Aug. 23rd, 2012 08:44 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Business Name:
Business Type: Apothecary, Alchemy and Herbalist Needs (Some Potions)
Owners and/or Current Employees:
Sole Proprietor - Samantha Grey
Desk Clerk #1 - Sophie Gargamel
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Desk Clerk #2 - Open
Second Herbalist/Alchemist - Severus Snape
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Location: Loki District (To those familiar with the lay lines of the city, it is situated in a junction point of lines where one of the old magic shops used to be before the gray came.)
Hours: Open Monday through Friday from 9 AM to 5 PM, or by appointment
Description: An unassuming shop in Loki District, A Pinch is situated on a side street in sight of the hospital in Sigyn. It is just enough off the beaten path that word of mouth is part of what gets it regular clientele. The building is a single story structure with a small greenhouse and porch in back, surrounded by an six foot tall stone wall. Within, guests are assailed by the pungent aroma of cured and treated herbs. Cloves of garlic and wolfsbane hang behind the counter. The relatively cramped space allows for customers to see a collection of well selected herbs for display purposes. A few shelves along the walls next to it offer common herbal, over-the-counter cures for minor ailments and vitamin supplements for healthy living.
Most customers are not permitted beyond the front of the building. Within the back rooms are Samantha's workshop and storage space for product. Orders are placed and usually ready within an hour of the request, prepared in the back in a safe, clean environment. It is within this back area that she carries her limited stock of magical herbs and illicit materials. Her greenhouse has been rebuilt twice in her time in Asgard. The second time, she has re-inforced it heavily, and it is carefully protected to avoid both theft and further damage. Half of it contains natural herbs cultivated for medicinal cures, and the other half contains six magical herbs Samantha cultivates to help protect her supply of magical herbs in Asgard: Firefly Bloom, Featherdraw, Dubh Cosac, Affadil, Vendelthorn, Wolfnettle. Her remaining alchemical stock is drawn in trade with Alfheim.
Wares:
-Medicines
-Herbal Cures
-Asgardian Potions
-Poisons
-Illicit Drugs and Narcotics
-'Cross-Species Relationship Aids'
Drugs/Poisons are available over-the-counter so long as no laws exist rendering them illegal, but Samantha views them as 'controlled' substances, and reserves the right to refuse them to anyone. However, she is quite open about their sale.
Specialty Wares: Her Currently available Alchemical Creations, with a Price List Here
-Samantha is a Fence. She will buy and sell stolen property to contacts in Loki District. This being one of the seedier, lower-income districts in the area, one doesn't run a business here without at least being aware of the less reputable people living there. Samantha is willing, so long as she trusts you or someone has vouched for you, to handle Fencing or smuggling jobs as the point of sale.
Note: With trade to Utgard blocked, Samantha is no longer able or willing to continue her trade in stolen goods.
Alchemical Wares
Date: 2013-03-30 05:13 pm (UTC)Medicines:
- Firebloom Poultice -
Topical Treatment (Red-stained Bandage or Ointment)
Can be applied to small wounds, causing them to magically heal. It isn't 'quite' as effective as Level 1 Healing (Think of it as Level ½ Healing), but faster than natural healing and medical treatment.
- "Featherdraw Elixir" -
Vector: Ingested
A creation of Castiel, when drunk, it causes the body to rapidly replenish a small amount of blood. Toxic if drunk more than three times in a week, can partially mitigate a small portion of the damage of a Damage Drain's replenishing of lost blood.
- Wolfnettle Juice -
Ingested Potion (Golden-Yellow)
Makes a person feel as if their stamina was replenished and operate for longer than they normally could, though afterwards the user crashes, unable to use their powers for almost ten times the normal period with a feeling of weakness.
- "Nepenthe" -
Ingested Potion (Forest Green)
Usually suggested to be drunk mixed in another drink. Eases sleep and gives a sleep from which most dreams that do not overpower the protection are not remembered.
Utility Potions:
- "Godsbane Amulet" -
Worn Amulet
An earth-smelling amulet that looks like a cedar-wood capsule with potpourri in it. When warn, it is meant to protect against curses, though it offers no cure (Similar, but not identical, to Euri's "Somheig-Locid" creation)
- "Gill Juice" -
Ingested Potion (Oily Black)
When ingested, the drinker sprouts magical gills to breathe underwater for one hour. If more than six doses are drunk in a week, or a maximum dose more than 2 days in a week, it becomes toxic and induces nausea, and cannot be taken for a long period. Sold in six dose bottles.
- "Night Oil" -
Ingested Potion (Oily Green)
Once drunk, for the next ten minutes, the person becomes invisible while immobile and has a translucent "Predator" sort of appearance when moving, hard but not impossible to see. They suffer nausea and can't hold down food for an hour afterwards. (Karmic Backlash: The effect ends immediately if they make an attack, and they suffer debilitating nausea for a full day. // Highly toxic if taken 3+ times in a day or 5+ in a week.)
Poisons:
- "Niddhog's Fang" -
Injected/Bloodborn (Black Oil)
A nasty poison that causes about five minutes of debilitating pain through forced firing of nerves and lesser epileptic fits. It can be resisted by particularly robust physiques, but only partially.
- "Dark Eyes" -
Injected/Ingested (Light Green)
Temporarily causes the victim to lose their sight, lasting about 10 minutes.
- "Thief of Sound" -
Injected/Ingested (Pale Green/Yellow)
Temporarily causes the victim to lose their sense of hearing, lasting about 10 minutes.
Metsubishi: Egg Bombs
Inhaled: 5' powder burst on impact (Kept in actual eggs, fragile)
-All have an effect that lasts for one minute.
--"Ebon Veil"
Choking Powder. No permanent damage and can still act, but choking and gagging sensations for duration.
--"Ivory Dust"
Slowing Powder. Slows a person's speed and reaction time by half roughly for the duration if they breathe it in.
--"Night Gas"
Knock-out Powder. Knocks someone out briefly, though any solid jostling or harm will wake them prematurely.
--"Dark Cloud"
Smoke Cloud. Causes no actual harm, but releases a smokescreen that fills a 10' radius area for about a minute, obscuring vision.
Location Information - Special (Ongoing Project)
Date: 2013-03-30 05:14 pm (UTC)Samantha, in her first days in Asgard, began mapping what she called the 'ley lines' of the city. In conversation with the mods, it became clear that these lines could not be manipulated, and were active at old locations of mystical shops, workshops and similar locations. The presence of these lines of apparent magical energy, and their focusing on the individual 'houses' along with the castle implied heavily that there was once a lot more magic in the city.
"A Pinch of Sage" is built in a location meant to capitalize on this, one of the 'focal points' that is secondary to the Loki house, but important nevertheless. Once opened, Samantha begins spending off hours on occasion wandering the Loki District and specifically interacting with and expressing emotions in known 'magical foci' throughout the area. She is specifically targeting Loki District to try to awaken as much of the magical activity in that district alone as possible. If access to the Guild Alladin has started gives her sufficient access to Rune-theory, she will begin incorporating as much of that as possible to increase the magical energy available in her own workshop, endeavoring to aid her research.
(It's mostly all flavor that relates to her alchemical research, but just something to keep in mind if your character is of the mystically trained variety.)
Specific Notes:
-Samantha has established Runes to improve Alchemical creation in her workshop. She generally creates potions when the rune has recharged from the ley lines enough, meaning that her potions themselves are more potent than those made without runes (25% to be exact.). She has, in addition, a set of runes in the backroom to ensure any runes she actually makes are more potent, though she does not sell rune-crafting as a service.
-Six out of Seven days (The seventh being 295, 302, 309, etc...), there is an active Stone Golem protecting the lab-section of Pinch of Sage. Samantha is looking into finding someone willing to assist in fielding a fourth golem to ensure 24/7 security.
Alchemy Price List
Date: 2014-02-05 11:03 pm (UTC)You may use this price sheet as a suggestion for what a “Voucher” can get at Sam's shop. All Prices are in “Copper Runes,” and I have been told that the Voucher is for 100 Copper Runes of potions.
Medicines:
Firebloom Poutlice (Healing Poultice) – 5 Runes
Wolfnettle Juice (Stamina Boost) - 5 Runes
Nepenthe (Sleeping Potion) - 10 Runes
Featherdraw Elixir (Blood recovery) - 20 Runes
Utility Items:
Godsbane Amulet (anti-curse) – 5 Runes
Gill Juice (underwater breathing potion) – 20 Runes (For one six dose bottle)
Night Oil (Invisibility potion) – 25 Runes
Poisons and Weapons:
Smoke Bombs (Ebon Veil, Ivory Dust, Night Gas, Dark Cloud) – 5 Runes each
Niddhog's Fang (Pain Poison) – 10 Runes
Dark Eyes (Blindness Poison) - 10 Runes
Thief of Sound (Deafness Poison) - 10 Runes
Discontinued Potions
Date: 2014-06-03 06:10 am (UTC)(Potions highlighted in green are recipes Samantha inherited from Castiel's and Draco's alchemical shops after their departure.)
Pharmaceuticals:
Her supply is depleted as of the Trip to Svartalfaheim until she can restock-"Nyleig-Hydis" -
Vector - Powdered material
Meant to protect a space from curses directed at it after the doors and windows have had the powder sprinkled over each threshold.
-"Deluhre" -
Vector - Ingested
Meant to increase a person's stamin in general, improves their ability to operate over long periods. Better than caffeine. Does not affect powers.
-"Fickle Fortune" -
Vector - Ingested
For the next hour, it is said to improve a person's good fortune. Inherited from Asclepius, Samantha doesn't vouch for its potency.
-"Wysth" -
Vector - Ingested
Boosts focus and perception, increasing attention to detail for a short period of time.
-"Hicuifih" -
Vector - Ingested
A pain-killing agent that is slightly more powerful than traditional painkillers available over the counter which are not opiates.
-"Featherdraw Tea" -
Vector: Ingested (Tea)
A milder variety of Featherdraw's elixir, if taken regularly, it stimulates and improves blood production, improving health and recovery to a light extent. Slightly better than iron supplements.
-"Glutton's Delight" -
Vector: Ingested
The name is something of a misnomer and was given by Samantha for another of Castiel's creations. It improves appetite, usually dosed for those who are having stress problems.
-"A Moment's Peace" -
Vector: Ingested
The potion is a stress-reliever that improves a person's mood and relaxes them without putting them to sleep. Its effects last for a few hours.
-"Affadil Tea" -
Vector - Ingested
Arguably one of the most filthy tasting concoctions in all Asgard. An alternative to amulets, when taken in a daily regimen it is meant to protect against mental curses and psychological hexes.
-"Gill Juice" -
Vector - Ingested
Effect - A mildly unpleasant tasting and oily drink that, when ingested, temporarily grants the drinker the ability to breathe under-water. Its effects last for about an hour. Repeated use is not recommended, and the substance becomes somewhat toxic if taken for more than six hours at a time. Nausea and vomiting make it impossible to take for longer periods.
It is generally sold in six dose bottles.
"Ogham's Pen"
Vector - Ingested
Effects - May burn a set of images (up to six pages of text or similar captured visuals) or a 10 second video of memory while under the effects of the potion (1 minute). The burned memory has perfect recall thereafter.
Penalty - To burn a memory, a memory must be replaced. A minute of memories that have occurred within the Asgard Eventide are lost to achieve this perfect recall.
NOTE: If your character intends to use more than 5 doses, speak with me. Samantha will be hard to convince to allow any one person to have so many.
"Night Oil"
Vector - Ingested
Duration - 10 Minutes
Effect - Once ingested, the target becomes invisible while not moving and takes on a "Predator" sort of transluscent shimmer in motion. The effects last the full duration or end immediately if the user makes an attack.
Penalty - After its duration ends, the user suffers nausea and can't hold down food or water of any kind for an hour (including Night Oil or other potions). If the potion is used to attack someone, this lasts for a full day as fae magic rebounds on the target and the experience is quite debilitating.
Limits - If more than 3 doses are used in a day, or 5 in an OOC week, the nausea becomes debilitating and barely any food can be kept down for the next OOC week.
-Aengus' Kiss
Vector - Ingested
Effect - The sweet elixir gives a boost in energy (not stamina for powers, just energy), increases blood flow and increases the sense of touch of the person who drinks it. However, there is a risk of sensory overload and it is difficult for the person to concentrate on anything not related to tactile sensations. (It is worth noting that clothing is very uncomfortable unless it is particularly soft, like silk, satin or velour)
Duration - 1 Hour
Side Effects: If used more than twice in a day or four times in a week, the fact that it is a poison kicks in and the person will start to suffer a nervous system shut-down and requires de-tox.
Again, there is a kharmic backlash for abusing this magic. If a person is made to drink this unknowingly, they will experience distress, paranoia, and violent tendencies as their body becomes intolerably sensitive and attempts to reject the poison. They will not experience the normal aphrodisac effects and will know something is horribly wrong.
Poisons:
-"Tongue Rot" -
Vector - Injected/Ingested
An insidious poison that causes the victim to be unable to speak. It wears off after a minute or two, much like Novocain.
(Similar to Euri's Lodimyr Poison)
-"Niddhog's Fang"-
Vector - Injected
A nasty poison that causes about five minutes of debilitating pain through forced firing of nerves and lesser epileptic fits. It can be resisted by particularly robust physiques, but only partially.
-"Muddle Muck" -
Vector - Injected/Ingested
Attacks the mental faculties, causing debilitating hyperactivity. Damages and almost ruins concentration for about a half hour to an hour, with the perception that time is slowing down to a crawl. Memories are muddled afterwards. Can be purged more quickly through sweat.
-"Sage's Bane"
Vector - Ingested (dissolves on the tongue)
Effect - Creates a very brief narcotic effect, lasting no more than ten seconds of daze and fugue. More importantly, it attacks short-term memory, causing a fog to shroud the last minute of a person's memory so that they cannot remember clearly any events that transpired during that time.
-"Wizard's Blight"
Vector - Topical/Bloodstream (Handle with extreme caution)
Effect - Attacks a target's actively-used stamina. It will disrupt any current use of stamina for no more than five seconds, forcing an ongoing effect to be started again, and it may reduce a person's stamina by an insignificant amount. Its main effect, however, is in disrupting a current use of stamina powered abilities for critical seconds.
-"The Gift of Tongues"
Vector - Ingested
Effect - Weakens the person's ability to speak through Asgard's filters properly. For the next hour, whatever they say is heard, garbled as Pig Latin.
Fliodh Essence
Vector - Topical or Ingested
Duration - About 30 minutes
Effects - The target is surrounded by a nauseating, sickening odor that permeates the air in the nearby vicinity. It does not actually cause harm, but it is unpleasant and almost impossible to mask. The stench is strong within 10' and noticeable within 30'.
-"Phiegmyr" -
Vector: Topical
Meant to be put on organic material, it serves as an acidic agent that breaks down a large quantity of material, leaving an acrid smoke behind. Rendered active by heat and inert in cold.
Special Substances:
-Royal Glue and Solvent
Vector - Not meant to be injested
Effect - The magical equivalent of super-glue. It bonds two objects together within five seconds of their no longer moving. The bond is strong enough to endure any attempt to break them apart up to Strength level 1, so long as the objects themselves are strong enough to endure that strength. It will not dissolve in acid normally and requires the Royal Solvent to unbind it. Royal Solvent, other than being nauseating to ingest, has no effect on anything but dissolving Royal Glue. Sold in a set of Glue and Solvent, one dose apiece.
-Diluted Dragon's Blood-
Vector - Non-injested, highly toxic
When used to treat an item with the diluted solution of the otherwise caustic and toxic substance, it magically fire-proofs an object against most flame and heat damage (Within reason, e.g. high level fire magic is still high level fire magic).